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Qualcomm & Rovio's Hatch Partner On Mobile Game Streaming

Rovio’s spin-off Hatch Entertainment enlisted the help of Qualcomm to bring its mobile game streaming service to the next infrastructural level, the two companies announced Tuesday. The San Diego, California-based tech giant will provide its Centriq 2400 server processor series to Hatch, allowing it to beef up its hosting backend and make it more energy-efficient while simultaneously increasing its raw processing power by a significant margin. Hatch is presently relying on a variety of cloud operators from across the world, with the newly announced partnership being meant to clearly state its preference for the “end-to-end architectural affinity of ARM servers and Centriq.”

Qualcomm’s flagship server chip is advertised as the world’s first 10nm silicon of its kind, boasting 48 64-bit cores running at up to 2.6GHz. At worst, every one of its cores can handle one extremely demanding game instance but in practice, every chip will process hundreds of sessions concurrently, a Qualcomm representative said. The Centriq 2400 was made available to manufacturers last November, with Hatch being one of Qualcomm’s first confirmed customers. The partnership with Hatch has been in the making for a while now, having first started with informal and general talks between the two at Barcelona-based MWC when the newly established company was looking for a long-term solution for powering an on-demand streaming service that’s essentially a Netflix for mobile gaming. The Centriq 2400 lineup is 64-bit-only, comes with ARMv8-A compatibility, and its maximum power demands don’t exceed 120W. The series built on Samsung’s 10nm FinFET process entails three chip models, with their MSRPs ranging from $888 for the 40-core silicon to $1,995 for the 48-core Centriq 2460 that’s set to be utilized by Hatch.

Qualcomm said Hatch’s unique platform is a good opportunity to showcase the versatility of its chips on a global level, with the technology being set to allow the Finnish firm to deliver on-demand game streaming sessions at 60 frames per second. The volume of the chips purchased by the Helsinki-based company wasn’t disclosed and is likely to rise in a significant manner over the course of this year as the game streaming service provider continues growing its operations. Hatch expanded its platform to the United Kingdom last month and is presently available in fourteen European countries. Its product roadmap remains highly dynamic, which is why it still isn’t announcing its target markets in advance, Hatch Communications Director Joseph Knowles told Android Headlines.

Hatch