Nintendo’s Pokemon Quest is still gaining momentum on Android, with the game being played by over 218,000 Americans in August, according to data collected by App Ape. Compared to July, Nintendo managed to generate over 42,000 net player additions, and close to 100,000 stateside gamers have been playing the automated RPG every day (on average) since its June launch. Pokemon Quest’s U.S. audience is predominantly male (65-percent) and on average launches the game 9.7 times per day.
The relatively high engagement figure is in line with the gameplay design choices Nintendo made while developing Pokemon Quest, having opted to deliver a game intended to be played in short bursts. While its energy system isn’t exactly unforgiving, it’s still effective at keeping gaming sessions short. Likewise, even though Pokemon Quest is a free-to-play game with in-app purchases, it wasn’t designed to encourage repeated purchases of the same microtransactions as it instead advertises content packs meant to help players in the long run without demanding a consistent financial commitment. That business model will likely see the game generate significantly less revenue than Nintendo’s other hits like Fire Emblem Heroes and Pokemon Go, though no firm performance figures have yet been shared by the Japanese entertainment giant.
While App Ape’s insight platform still doesn’t estimate U.S. revenues, one previous report indicated Nintendo made over $3 million in the game’s first week of global availability, with the project hence already being branded a success by industry analysts. Of some 422,000 Americans who downloaded the Android version of the game since its June debut, a quarter of them is still playing it every day, and 51.8-percent are returning to it at least once per month, as per the same analytics service. Nintendo’s next mobile game will be released later this month, with the company recently confirming its JRPG Dragalia Lost is scheduled to hit the Google Play Store on September 27.